LibraryBuilding for Oculus/Meta Quest

Building for Oculus/Meta Quest

Learn about Building for Oculus/Meta Quest as part of AR/VR Development with Unity XR

Building for Oculus/Meta Quest with Unity XR

This module focuses on the practical steps and considerations for deploying your Unity XR projects to Oculus/Meta Quest devices. We'll cover essential setup, configuration, and best practices to ensure a smooth and performant experience for your users.

Unity XR Plugin Setup

Before you can build for Quest, you need to ensure Unity is configured correctly. This involves installing the necessary XR packages and setting up your project for VR development.

Install the XR Interaction Toolkit and Oculus XR Plugin.

Unity's XR Interaction Toolkit provides a robust framework for building XR experiences, while the Oculus XR Plugin is essential for Quest-specific features and rendering.

Navigate to Window > Package Manager. In the Package Manager window, ensure 'Unity Registry' is selected in the dropdown. Search for and install 'XR Plugin Management'. Once installed, search for and install 'XR Interaction Toolkit' and 'Oculus XR Plugin'. These packages are fundamental for enabling VR functionality and targeting the Meta Quest platform.

Project Settings for Quest

Configuring your project settings is crucial for optimizing performance and ensuring compatibility with the Meta Quest hardware.

What are the two primary XR packages you need to install in Unity for Quest development?

XR Plugin Management and Oculus XR Plugin.

Within the 'XR Plugin Management' settings (

code
Edit > Project Settings > XR Plug-in Management
), you'll need to enable the 'Oculus' provider for the Android build target. This tells Unity to use the Oculus SDK for VR rendering and input.

Build Settings and Platform Switching

Switching your build target to Android is a mandatory step for deploying to Meta Quest devices, as they run on an Android-based operating system.

Switch your build platform to Android.

Meta Quest devices are Android-based, so your Unity project must be configured for Android builds to deploy successfully.

Go to File > Build Settings. Select 'Android' from the platform list and click 'Switch Platform'. This process might take some time as Unity re-imports assets for the new platform. Ensure your 'Run Device' setting in the Android Player Settings is set to your connected Quest device when it's in developer mode.

Player Settings Configuration

Several player settings need to be adjusted to optimize your application for the Quest and meet platform requirements.

SettingRecommended ValueReason
Graphics APIVulkan (or OpenGLES3)Vulkan generally offers better performance on Quest 2/Pro. OpenGLES3 is a fallback.
Target ArchitecturesARM64The primary architecture for modern Quest devices.
Minimum API LevelAndroid 6.0 (API Level 23) or higherEnsures compatibility with the Quest operating system.
Color SpaceLinearProvides more accurate lighting and color representation.

Input Handling for Quest Controllers

The XR Interaction Toolkit abstracts much of the controller input, but understanding the underlying mapping is beneficial.

Map Quest controller inputs using the XR Interaction Toolkit.

The XR Interaction Toolkit uses an Input System that maps physical controller actions (like button presses or thumbstick movements) to abstract actions within your Unity project.

Ensure you have an 'Input Actions' asset set up and assigned in your project. The XR Interaction Toolkit provides default mappings for common VR controllers, including the Quest Touch controllers. You can customize these mappings in the Input Actions asset to suit your specific game mechanics. Key actions often include thumbstick movement, grip buttons, trigger buttons, and face buttons.

Building and Deploying

The final step is to build your project and deploy it to your connected Meta Quest device.

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Ensure your Meta Quest device is in Developer Mode and connected via USB with USB Debugging enabled for successful builds and debugging.

Once your device is connected and recognized, go to

code
File > Build Settings
, ensure your Quest device is selected under 'Run Device', and click 'Build And Run'. Unity will compile your project, create an APK, and install it directly onto your Quest headset.

Learning Resources

Unity XR Interaction Toolkit Documentation(documentation)

Official Unity documentation covering the XR Interaction Toolkit, its components, and how to use it for VR development.

Oculus XR Plugin Documentation(documentation)

Unity's guide to the XR Plugin Management system and specific configurations for the Oculus XR Plugin.

Unity XR Development for Beginners(tutorial)

A learning pathway from Unity Technologies covering the fundamentals of XR development in Unity.

Meta Quest Developer Hub(documentation)

Meta's official developer documentation for building applications for Quest devices, including Unity integration.

Setting Up Unity for Oculus Development(video)

A practical video tutorial demonstrating how to set up your Unity project for Oculus Quest development.

Unity XR Input System Tutorial(video)

A tutorial explaining the Unity Input System and how to map controller inputs for XR experiences.

Optimizing Unity for VR Performance(documentation)

Essential guidelines and techniques for optimizing your Unity VR projects for better performance on target hardware like Quest.

Building and Deploying to Quest(documentation)

Meta's official guide on the process of building and deploying Unity applications to Meta Quest devices.

Understanding XR Graphics APIs in Unity(documentation)

Information on Unity's graphics APIs, including Vulkan and OpenGLES, and their relevance to XR performance.

Unity XR Best Practices(blog)

A blog post outlining key best practices for developing high-quality XR experiences in Unity.