LibraryCore Gameplay Pillars

Core Gameplay Pillars

Learn about Core Gameplay Pillars as part of Game Development with Unity and C#

Understanding Core Gameplay Pillars in Game Development

In game development, especially when using engines like Unity with C#, understanding and defining the core gameplay pillars is fundamental. These pillars are the foundational mechanics and systems that define the player's experience and the essence of your game. They answer the question: 'What does the player do?'

What are Gameplay Pillars?

Gameplay pillars are the primary verbs of your game – the actions and interactions that players engage with most frequently. They are the core loops and mechanics that make your game unique and engaging. Think of them as the pillars supporting the entire structure of your game's experience.

Identifying Your Game's Pillars

To identify your game's pillars, consider the core activities players will perform. Ask yourself:

<ul><li>What is the player's primary goal?</li><li>What actions do they take to achieve that goal?</li><li>What are the most frequent interactions?</li><li>What makes this game fun and different from others?</li></ul>

Think of your pillars as the 'verbs' of your game. What does the player do?

Examples of Gameplay Pillars

Game GenrePotential Gameplay Pillars
First-Person Shooter (FPS)Shoot, Move, Aim, Reload, Use Ability
Puzzle GameMatch, Swap, Rotate, Clear, Solve
Role-Playing Game (RPG)Explore, Combat, Quest, Loot, Level Up
Strategy GameBuild, Train, Attack, Defend, Research
PlatformerJump, Run, Collect, Avoid, Attack

The Role of Pillars in Unity and C#

In Unity, your gameplay pillars translate directly into scripts and game objects. For instance, a 'Shoot' pillar might involve a player script that instantiates projectiles, a projectile script that handles collision and damage, and an enemy script that reacts to being hit. C# provides the structure to implement these mechanics efficiently.

The core gameplay loop is a cyclical process where players perform actions (pillars) that lead to outcomes, which then prompt further actions. This loop is the heart of player engagement. For example, in a combat game: Player attacks -> Enemy takes damage -> Player observes enemy reaction -> Player decides next action (attack again, defend, reposition). This continuous cycle, driven by the core pillars, keeps players invested.

📚

Text-based content

Library pages focus on text content

Iterating on Your Pillars

Gameplay pillars are not set in stone. As you prototype and test your game in Unity, you'll discover what works and what doesn't. Be prepared to iterate, refine, or even pivot on your pillars. Playtesting is invaluable for understanding how players interact with your mechanics and whether your intended pillars are resonating.

What are the primary 'verbs' of a game that define player interaction?

Gameplay Pillars

In Unity development, what do gameplay pillars directly influence?

Scripts, game objects, and the implementation of core mechanics.

Learning Resources

Unity Learn: Introduction to Game Design(tutorial)

This pathway from Unity Learn covers fundamental game design principles, including how to think about core mechanics and player experience.

Gamasutra (now Game Developer): Articles on Game Design(blog)

A vast archive of articles from industry professionals discussing game design theory, mechanics, and player interaction.

Extra Credits: Game Design Theory Series(video)

An excellent YouTube series that breaks down complex game design concepts, including core mechanics and player loops, in an accessible way.

Game Design Workshop: Core Mechanics(video)

A focused video discussing the importance of core mechanics and how they form the foundation of a game's design.

Unity Blog: Designing Engaging Gameplay Loops(blog)

This Unity blog post delves into the concept of gameplay loops and their significance in player retention and enjoyment.

Wikipedia: Game Mechanics(wikipedia)

Provides a broad overview of game mechanics, their definition, and their role in shaping the player experience.

Level Design Lobby: Pillars of Design(video)

A video that discusses the concept of 'pillars' in game design and how they guide development decisions.

Unity Documentation: Scripting Overview(documentation)

Official Unity documentation explaining how scripting in C# is used to implement game mechanics and behaviors.

The Art of Game Design: A Book of Lenses (Chapter Excerpts)(paper)

Excerpts from Jesse Schell's influential book, offering deep insights into various aspects of game design, including mechanics and player interaction.

GDC Vault: Designing Core Mechanics(video)

A collection of talks from the Game Developers Conference (GDC) focusing on the design and implementation of core game mechanics.