LibraryFactory Method Pattern

Factory Method Pattern

Learn about Factory Method Pattern as part of C++ Modern Systems Programming and Performance

Factory Method Pattern: C++ Modern Systems Programming

Welcome to Week 9! This week, we delve into the Factory Method Pattern, a fundamental creational design pattern. Understanding this pattern is crucial for building flexible, maintainable, and scalable C++ systems, especially in performance-critical applications.

What is the Factory Method Pattern?

The Factory Method Pattern defines an interface for creating an object, but lets subclasses decide which class to instantiate. It allows a class to defer instantiation to subclasses. This pattern is particularly useful when you need to create objects of different types but want to keep the creation logic centralized and abstract.

Decouple object creation from object usage.

Instead of directly calling a constructor, you call a factory method. This method is responsible for creating the actual object. The beauty is that different subclasses can override this factory method to create different types of objects.

Consider a scenario where you have a Document class and you need to create different types of documents like PDFDocument and WordDocument. Instead of having client code directly instantiate these, you can have a DocumentCreator class with a createDocument() factory method. Subclasses like PDFCreator and WordCreator would override createDocument() to return instances of PDFDocument and WordDocument respectively. This way, the client code only interacts with the DocumentCreator interface, making it easy to add new document types without modifying the client.

Core Components of the Factory Method Pattern

The Factory Method Pattern typically involves four key participants:

ComponentRoleC++ Example
ProductDefines the interface of objects the factory method creates.An abstract Document class.
ConcreteProductImplements the Product interface. These are the actual objects created by the factory.PDFDocument, WordDocument classes.
CreatorDeclares the factory method, which returns an object of type Product. It may also define a default implementation of the factory method that returns a default ConcreteProduct object. It can also call the factory method to create a Product object.An abstract DocumentCreator class with a virtual createDocument() method.
ConcreteCreatorOverrides the Creator's factory method to return an instance of a ConcreteProduct.PDFCreator, WordCreator classes overriding createDocument().

Benefits in C++ Systems

Employing the Factory Method Pattern in C++ offers several advantages for system design and performance:

What is the primary benefit of using the Factory Method Pattern?

It decouples the client code from the concrete classes it needs to instantiate, allowing for flexibility and easier extension.

Key benefits include:

  • Decoupling: The client code doesn't need to know about the concrete product classes. It only interacts with the abstract
    code
    Product
    interface and the
    code
    Creator
    interface.
  • Extensibility: New product types can be added easily by creating new
    code
    ConcreteProduct
    and
    code
    ConcreteCreator
    classes without modifying existing client code.
  • Flexibility: The factory method can be overridden to change the type of product created, allowing for dynamic instantiation based on runtime conditions.
  • Centralized Creation Logic: All object creation logic for a family of products is encapsulated within the factory methods, making it easier to manage and maintain.

Example Scenario: Game Character Creation

Imagine a game where players can choose different character types (e.g., Warrior, Mage, Archer). Each character type has unique abilities and attributes. The Factory Method Pattern can be used to create these characters.

Consider a Character abstract class with a virtual attack() method. We then have Warrior, Mage, and Archer concrete classes inheriting from Character. A CharacterCreator abstract class has a virtual createCharacter() method. Subclasses like WarriorCreator, MageCreator, and ArcherCreator override createCharacter() to return instances of their respective character types. The game's main loop would interact with a CharacterCreator to get the player's chosen character, without needing to know the specific implementation details of Warrior, Mage, or Archer.

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In performance-sensitive C++ systems, the overhead of virtual function calls in factory methods is generally minimal and well-justified by the increased flexibility and maintainability.

When to Use the Factory Method Pattern

Use the Factory Method Pattern when:

  • A class can't anticipate the class of objects it must create.
  • A class wants its subclasses to specify the objects it creates.
  • A class wants to delegate responsibility to one of its helper subclasses, and you want to localize that delegation to a single method.

Considerations for C++

In C++, you'll often use abstract base classes and pure virtual functions to implement the Factory Method Pattern. Smart pointers (like

code
std::unique_ptr
or
code
std::shared_ptr
) are highly recommended for managing the lifetime of created objects to prevent memory leaks.

What C++ feature is crucial for managing object lifetimes when using the Factory Method Pattern?

Smart pointers (e.g., std::unique_ptr, std::shared_ptr).

Learning Resources

Factory Method Pattern - Design Patterns Explained(documentation)

A comprehensive explanation of the Factory Method pattern with clear diagrams and C++ code examples.

Head First Design Patterns - Factory Method(video)

An engaging video tutorial that breaks down the Factory Method pattern using relatable analogies.

C++ Design Patterns: Factory Method(blog)

A practical guide to implementing the Factory Method pattern in C++ with code snippets.

Gang of Four Design Patterns: Factory Method(wikipedia)

The original source and a detailed overview of the Factory Method pattern from its seminal book.

Effective C++: Item 40: Favor Function Objects to Function Pointers(paper)

While not directly about Factory Method, this discusses object creation and flexibility, relevant to C++ design choices.

Modern C++ Tutorial: Smart Pointers(tutorial)

Essential reading for understanding how to manage object lifetimes in C++, crucial for pattern implementation.

Design Patterns in C++: Factory Method(video)

A video demonstration of the Factory Method pattern specifically in a C++ context.

Sourcemaking: Factory Method Pattern(documentation)

Another excellent resource with clear explanations and UML diagrams for the Factory Method pattern.

C++ Standard Library Documentation: Memory Management(documentation)

Official documentation for C++ smart pointers and memory management tools.

Understanding Design Patterns in C++(blog)

A broad overview of design patterns in C++, including a section on creational patterns like Factory Method.