Structs vs. Classes in C# and .NET Core
In C#, both
struct
class
Core Differences: Value vs. Reference Types
The most crucial distinction lies in their memory management.
struct
class
Structs are value types, classes are reference types.
Value types (structs) are stored directly where the variable is declared (stack or inline within another object). Reference types (classes) store a reference to the object's location on the heap.
When you assign a struct variable to another, the entire value is copied. When you assign a class variable to another, only the reference is copied, meaning both variables point to the same object in memory. This has significant implications for mutability and performance.
Memory Allocation: Stack vs. Heap
Structs are typically allocated on the stack, which is managed automatically and is very fast for allocation and deallocation. Classes are allocated on the managed heap, which involves garbage collection, a more complex process that can introduce overhead.
On the stack.
On the heap.
Passing Arguments: Copy vs. Reference
When you pass a struct to a method, a copy of the struct is made. When you pass a class instance to a method, a copy of the reference is made. This means modifications to a struct within a method do not affect the original struct, while modifications to a class instance within a method do affect the original instance.
Passing structs by value can lead to performance issues if the struct is large, due to the cost of copying. Consider using ref
or in
keywords for large structs if you need to avoid copying.
Inheritance and Polymorphism
Classes support inheritance, allowing them to derive from other classes and implement interfaces. Structs, on the other hand, cannot inherit from other structs or classes (though they can implement interfaces). This makes classes more flexible for building complex object hierarchies.
Feature | Struct | Class |
---|---|---|
Type | Value Type | Reference Type |
Memory Allocation | Stack (typically) | Heap |
Assignment Behavior | Copies value | Copies reference |
Inheritance | Cannot inherit from classes/structs | Supports inheritance |
Default Value | All members initialized to default | Null |
Nullability | Cannot be null (unless Nullable<T>) | Can be null |
When to Use Structs vs. Classes
Use structs for small, immutable data types that logically represent a single value, similar to primitive types (like
int
double
Use classes for larger, mutable data types, or when you need to leverage inheritance, polymorphism, or object identity. Most complex application objects, services, and entities are best represented as classes.
Visualizing the memory difference: Imagine a struct as a physical box containing its contents, and a class as a label pointing to a storage unit elsewhere. Copying a struct is like making a duplicate box. Copying a class is like making a duplicate label pointing to the same storage unit. This difference is crucial for understanding how changes propagate.
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Implications for Azure Integration
When designing data models for Azure services (e.g., Azure Cosmos DB, Azure Storage Queues, Azure Service Bus), understanding structs vs. classes is vital for performance and serialization. Small, value-like data structures might be more efficiently handled as structs, especially in high-throughput scenarios, as they can reduce memory pressure and garbage collection cycles. However, complex entities with relationships and behaviors are naturally modeled as classes.
Performance and serialization efficiency, especially in high-throughput scenarios.
Learning Resources
The official Microsoft documentation detailing the definition, usage, and characteristics of structs in C#.
Comprehensive documentation from Microsoft on C# classes, covering their features, instantiation, and behavior.
An in-depth explanation of the fundamental difference between value types (structs) and reference types (classes) in C#.
A practical guide that breaks down the differences and provides clear scenarios for choosing between structs and classes.
A visual explanation of value types and reference types, including how they are handled in memory and passed to methods.
An article that delves into the performance implications of using structs versus classes, with practical examples.
A detailed tutorial covering the syntax, behavior, and key differences between structs and classes in C#.
This video provides a clear explanation of how the stack and heap memory work in C#, which is fundamental to understanding structs vs. classes.
GeeksforGeeks offers a concise overview of C# structs, highlighting their key features and differences from classes.
A section from a well-regarded C# reference book discussing performance considerations, including the use of structs.